"I was fortunate to stay with the company for this long," she explains, adding that she is "grateful for the opportunity to revisit work from 34 years ago, since these titles were the origin of career. More than three decades later and she's still with the company, demonstrating an air of longevity that few in the industry possess. Shibuya began working at Square (now Square Enix) when she was in her early twenties and quickly made a name for herself as one of the most talented pixel artists in the industry. One of them is Kazuko Shibuya, who worked on the first six Final Fantasy games and returned to serve as both the art director and a pixel artist for the Pixel Remaster project. It's quickly becoming a lost art, but that's not to say that there aren't still some hugely talented pixel artists around. The latter should perhaps be a legitimate concern for fans of 2D video games everywhere, with high-quality spritework nowhere near as prominent today as it was in the eight and sixteen-bit eras. You have both the satisfaction of successfully solving a purely logical puzzle, and the pleasure of seeing a pixelated picture form before your eyes as the squares of a grid are filled in. "We are certainly aware of the comments and requests about the previous titles," he explains, adding that "each has good points and bad, but this time around, we were especially mindful to use the original versions as the base of our remaster comparing them to previous remakes." Pixel Puzzles is the magazine where art and logic meet Pixel puzzles are an absorbing and rewarding challenge for those with methodical minds. Not all of those past efforts have pleased everybody, however, and Akiyama and his team were keen to avoid making some of the same mistakes made by their predecessors. With that in mind, we thought by applying the same kind of remaster treatment across the games, we could provide an environment that allows fans around the world to have more access to play them."Īs Akiyama points out, this is not the first time that some of these games have been remastered. "The games have been sold through various formats before, but the scope of what redone, each title’s release timing, and their release regions were all varied, and we never really had the opportunity to allow players to enjoy them as a collection of Final Fantasy titles. When asked why the decision was made to remaster the titles in the first place, Akiyama provides a straight and simple response:
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